However, either the Super or Ultra Hammer is required to get back in to the office. Chapter 3 itself can be shortened dramatically by performing a precise jump in Grubba's Office to reach the Air-Vent Passageway used to enter it at the end of the chapter, which moves the game forward to that point.The earliest of these encounterable but ironically one of the last discovered is the Blimp Ticket Skip, where you can use Jump Storage to fly past the fence and the Cheep-Cheep blocking the blimp to Glitzville, allows you to finish Chapter 3 without doing anything for Don Pianta.These two glitches can be used to derive many other sequence breaks.
![paper mario pit of 100 trials rewards paper mario pit of 100 trials rewards](https://caymaneco.org/yahoo_site_admin/assets/images/National_Security_Photo_credit_South_Carolina_National_Guard_-_Flickr.131182928_std.jpg)
The event flag discrepancy can be triggered through the text storage glitch, where Goombella's Tattle is used right before starting a Spring Jump to keep the properties of the textbox while regaining control after the jump is cancelled.
![paper mario pit of 100 trials rewards paper mario pit of 100 trials rewards](https://caymaneco.org/yahoo_site_admin/assets/images/PPE_Environment_Journal.217114838_std.jpg)
The Jump Storage or Super Jump glitch, caused by making the event flags associated with a jump fail to complete, allows Mario to fly to ridiculous heights as long as he can find a location on the game's scenery where his y-coordinate (vertical) position increases by walking on it, and then holding A.By jumping continuously and moving only while in the air, the game will not make the check to remove them from his group, allowing for a lot of puzzles that involve getting the Punis across a room to be nullified. Also in Chapter 2, when Mario moves too far from the Punis, they'll lose him and not follow him into other areas.The first battle between the Punis and Jabbis can be skipped this way by walking around the room to the door behind the hive that the Jabbis are defending.The name is because it avoids a scene where the Punis are trapped in a cage, and it also skips the Super Boots that are otherwise required to get them out of it. The Cage Skip is the most prominent one, allowing the player to fall into a room below and enter a pipe on an otherwise insurmountable platform.
![paper mario pit of 100 trials rewards paper mario pit of 100 trials rewards](https://caymaneco.org/yahoo_site_admin/assets/images/Simulation_of_global_sulfur_gas_concentrations_Physorg.240191732_std.jpg)
Chapter 2 contains two such uses of this: It's often used to skip around the loading zone exiting an area to walk on its boundaries. Paper Mode is useful for several clip outs due to reducing Mario's hitbox, allowing him to get closer to walls that he should be otherwise.This tricks the game into thinking you're about to trigger a battle with the Red Bones, because while the cutscene pushes you backwards, the game still thinks you are at the door where the Red Bones was.
![paper mario pit of 100 trials rewards paper mario pit of 100 trials rewards](https://caymaneco.org/yahoo_site_admin/assets/images/Airplane_image.211155851_std.png)